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Von : mortimer | Donnerstag, 22. Dezember 2005 um 18:59
mortimer
mortimer
bonjour,

je vais offrir ce petit jeu à une efant anglophone
quelqu'un saurait-il où je pourrais trouver la traduction de la règle en anglais?
J'ai cherché sur boardgamegeek, mais je n'ai pas trouvé (en ayant peut-être mal cherché!)
d'avance merci
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ivy
ivy
sur le bgg, la présentation est pas mal, te permet déjà de jouer ;)

effectivement, cherché aussi, pas de règles en anglais.

mais un éditeur américain le vend, avec règle traduite : z-games.
tu peux leur écrire : zmangames@shadowfist.com
et leur dire par exemple que tu as acheté le jeu sur fun again, et que la règle en anglais manquait dans la boîte ^^
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ivy
ivy
The theme of the game involves a bunch of dwarves who are digging for treasure (shocking!) However, some of them are greedier than the rest and want to sabotage this noble project, keeping the gold for themselves. Three piles of cards are shuffled -- an action pile, a nugget pile, and a dwarf pile. The dwarf cards show a picture of a dwarf, and four of them have the word "saboteur" on them. The number of dwarf cards used for a game exceed the number of players by one, and there are a certain number of saboteurs mixed in (one for 3-4 players, two for 5-6 players, three for 7-9 players, and four for 10 players). Each player is dealt one card, which they look at secretly. This way, players know that there is at least a certain amount of saboteurs in play, but they don't know exactly how many. Three goal cards are shuffled and placed face down on the table, seven card-widths away from a start card. (The three are one card-length's space apart from each other). Each player is dealt a certain number of cards (depending on number of players), with the remainder forming a draw deck. The youngest player goes first, with play proceeding clockwise around the table.

On a turn, a player has a few options:

They may discard a card, face down, to the discard pile, and draw another.
They may play a path card. Many of the action cards show paths through the mines. These paths may be a single path across the card, a "T" crossing, a normal crossing, or a dead end. When playing a path card, the path must match up to all other cards it touches (it must touch one). Players (the ones who aren't saboteurs) are trying to connect the start card to the treasure card (one of the face down cards) on the table with one completely unobstructed path. Once the path reaches one of the goal cards, it is flipped over. If the goal card shows gold, the round is over; otherwise players have dug to the wrong spot and must continue to dig.
They may play a rock-fall card. This card allows them to destroy one path card in play.
They may play a map card. This card allows them to secretly look at one of the three treasure cards.
They may play a disaster card on another player. There are three disaster cards, each showing a different disaster (icon): pickaxe, lantern, and mine cart. A player who has a disaster card in front of them may not play a path card until the disaster card is removed.
They may play a repair card on themselves or another player. The repair cards have one or two icons on them; and if one of the icons matches one on one of the disaster cards, the repair card cancels the disaster card.

Play continues until either the treasure is reached, or until the deck is exhausted, and everyone has passed. At this point, the good dwarves win the round (the treasure was found), or the saboteurs (the treasure was not found, and the deck ran out). If the good dwarves won, a nugget card (showing one to three nuggets of gold) is turned over for each player in the game; and starting with the person who connected the final path, each player takes a card of their choice (good dwarves only). If the saboteurs won, they get three nuggets worth of gold. The next round then begins, with the dwarf cards re-dealt to each player. The player who has the most gold after the third round is the winner!
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Tric Trac
Tric Trac
merci de ta réponse rapide...
l'idéal serait que j'aie la règle intégrale parce que j'envoie le jeu au Nouveau Mexique et que je les vois mal jouer s'ils n'ont pas de règles précises...
ivy
ivy
ouep je comprends.
une bonne idée serait de garder ce saboteur pour toi, ou pour l'offrir en france.
et le commander d'urgence, à la boutique en ligne que j'ai mentionnée plus haut, comme ça, ce serait livré direct à la bonne adresse, sans frais de port supplémentaires pour toi, et avec la bonne règle dans la bonne langue :idea:
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SuperDéfi
ivy
ivy
SuperDéfi dit::arrow: http://www.amigo-spiele.de/upload/saboteur_1124.pdf

wahou, balaise ! parce que j'avais beaucoup cherché, mais pas où il fallait !
c'était élémentaire mon cher watson !
bravo et merci pour lui ;)
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mortimer
mortimer
un grand merci superdéfi...
tu me sauves la mise!
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SuperDéfi
SuperDéfi
ivy dit:
SuperDéfi dit::arrow: http://www.amigo-spiele.de/upload/saboteur_1124.pdf

wahou, balaise ! parce que j'avais beaucoup cherché, mais pas où il fallait !
c'était élémentaire mon cher watson !
bravo et merci pour lui ;)
mortimer dit:un grand merci superdéfi...
tu me sauves la mise!
De rien. Tant que vous n'envoyez pas par mail que j'ai aide a former un saboteur au U.S., ca me va :wink:

Merry christmas,
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