We just released version 1.0.4 that changes the way hotseat reveals/hides the Genestealer information for the players sharing the same device.
Change list is below
When playing Hotseat, all Genestealer info is hidden unless you press space or the “Show info” button.
Fixed Gideon bug + rerolls bug in easy mode - was forcing genestealers roll 1 dice less on any reroll if there was previous dice subtraction applied due to shield or difficulty level.
Fixed the wrong calculations of the tile positions causing the misclicks on the tiles.
Fixed left genestealers count calculation logic.
Tutorial pop-ups now only shows in Singleplayer
Manual section re-made. Text and visuals fixed
Close combat can no longer give achievements when dying
Action Camera will now never show when set to “Never” show option
Broodlord button will not be visible if the broodlord has been already revealed.
Remaining Genestealers count now show correct number
Broodlord now available in Mission 12
Short term roadmap 2013
A totally random order and non-complete list below:
- Coop and new campaign
No surprise as its been talked about a lot. Will add a coop campaign for up to 3 players to play a terminator squad each against the AI. Campaign also playable by a single person.
- New Space Marine chapter
We are not yet ready to announce which, but its in the works and might be a little surprising to people. As soon as we have the first Terminator ready to show, we are announcing what it is. Will come with a small "chapter only" campaign
- Squad/Unit customization
With the new chapter pack above, we are planning to add a squad customizer so you can build , name and field your own Terminators. The exact way this is going to work is still being designed.
- Several new campaign packs
We have a selection of old White Dwarf missions as well as brand new original designed missions/campaigns in the works. These will be released over the next months as fast as we can produce them
German, Italian, Spanish, French and Russian translations of all text is in the early stages
- Level editor
Over the next months we will improve our internal tool chain to be usable by end users. Most likely there will be a series of releases increasing what you can do with the editor, how it integrates with Steam Workshop and upload/download/rating/filtering of content.
- AI and Multiplayer improvements
We want to make the AI harder and more intelligent as well as at the same time improve the multiplayer experience. These are short term top priority for us.
- New rules
Moving forward we are going to add new and original stuff into the mix. We are working on Genestealer variants (NOT hybrids) and other cool stuff that we want to get in to expand Space Hulk in new directions. These things will most likely be integrated parts of the new campaigns.
We are also thankful for a lot of good suggestions in the Suggestions/improvements thread, and are filtering through these to pluck out good ideas or fast to implement ideas.
Aelegrin III dit:Petite question: j'ai fait les 3 premières missions de la 1ere campagne et je ne peux pas continuer après "Ambush": il y a un cadenas sur continue et pourtant, j'ai sauvé tout le monde. C'est normal?
Oui. Il faut sélectionner la Campagne Sins of Damnation...
It’s now possible to add a friend from within a random multiplayer game.
Server will prefer to match players that are both online for random games.
Mission 10 bugs fixed - the mission 10 ended or crashed when only half of genestealers were killed
Fixed minor logic issues in mission 6 and 11
Fixed ladder to not be usable for blip when the other end is in LoS.
Fixed melee animations bug for Broodlord that led to the melee attack animations not being played for him.
Fixed the game taking 1 AP for shot when it should be free.
Fixed firing with SB and AC from ladders - will not turn weapon and unit to target units across the map.
[server only] Fixed the bug with auto-revoke game notifications being shown in infinite loop.
Always online multiplayer mode.
Hotseat question mark removed from multiplayer
Losing sometimes when flaming the command room fixed for mission 1
Fixed audio system error that made mission 10 crash sometimes at the end.
The server request timeout increased to 60 seconds from 30.
Added technical possibility of skipping the intro movie. Put a file called “no_movie” next to binary to skip the movie.
http://www.wargamer.fr/space-hulk-dans- ... end-prier/
Sinon, la v1.1.1 est dispo:
Lightmap and lightprobe support. This is turned on by default and can be turned off in the options
Toggle to turn on/off visual fx
Fixed the OSX freeze bug on exit.
Fixed the Credits menu
Fixed the checkboxes in the options menu (again)
Delete save slot button in the Load game menu now works properly.
Fixed exceptions when trying to load saved game for a single campaign.
Fixed save game list to show the last write date instead of the date of creation.
Sorting the saved games by the last write date.
Fixed the text errors in the load game box
Fixed the resolution switching bugs in the game options
Fixed news sometimes stuck in “Fetching…” state
Audio system fixed and improved
Removed annoying sound that played when moving a blip.
Camera pan fixes on deploy in some missions.
New 3 mission campaign “Messenger of Purgatory”.
We have had both a rough start as well as great support from all of you. So we decided to give you this one for free as a big THANK YOU!!
We really love working on this game, and you have been with us through the launch and beyond. So enjoy finding the remains of Captain Atarius!
Improved visuals for environment and units
Greatly improved performance of the game
Added animation speed option - can now choose Normal / Fast / Very fast speed of units.
Added “don’t allow Genestealers to split AP between multiple units” system to counter multiplayer conga-line exploit.
Fixed the rule with melee bonuses to apply only for the close attacks to the front.
If genestealer enters the map it will trigger overwatch attack check now
Assault cannon range reduced from 3 to 2 tiles radius. Assault cannon explosion uses now path calculation so doors block damage.
Choosing “any faction” in random game is now server-driven, so it highly increases the chance to match.
Highlighting units when mouse is over.
Highlighting activable genestealer entry points when mouse is over.
Added more informative log messages for the close attacks.
Showing the GS entry points you can use during the blips placement mode with different color and not showing entry tiles when not used.
Lurk zone tiles show information about AP needed to place+enter.
Showing hit percentage for ranged attacks when mouse is over target unit
New main menu background
Changed “Use Lightmaps” option to say “Use dynamic lights” and swapped the checkmark.
You have to finish all actions with a Genestealer before being able to take any other action with another.
Hotseat: Debriefing now always shows stats from the Terminator point of view.
Fixed the close combat resolution on ladders. Had bug for turning after close attacks.
Fixed the combat draw case resolution - defender now turns to the attacker in the draw case.
Blip is now revealed correctly if on ladder
Fixed bug with overwatch on the ladders
Fixed bug with opened doors not being always open visually when loading saved game.
Fixed one more bug with the misclicks on the tiles
Fixed some of the SFX to sound better.
Fixed door bug during overwatch, leaded to genestealer was shown in the closed door visually
Fixed genestealer disappearing after revealing blip and killing him in autofire.
Fixed the FX displacement for Calistarius and Gideon when doing melee attack
Fixed the unit death in flame after movement caused the game crash.
Fixed the problems with camera and logical bugs when unit exits the map.
Fixed the bug when pressing undo while moving, leading to the unit being “frozen”.
Fixed the game freeze sometimes when trying to select next genestealer and no genestealers has any AP left.
Fixed missing camera panning on opponent melee attacks when action camera is switched off
Fixed using last flamer shot into room would causing Terminators to lose, not win in mission Cleanse and Burn.
Fixed the bug during unit movement that led sometimes to messed tiles position and unit moving into empty space.
Fixed the broken Broodlord melee attacks.
Fixed the tiles misclicks caused by units colliders.
Fixed game crash when the last remaining blip is being voluntary revealed.
Fixed unit turn bug that led sometimes to inaccurate animation blending.
Fixed the game accepted input in the strategic camera mode
Fixed the melee weapon field FX not being in correct state when loading a save game
Fixed the assault cannon spinning state not being updated properly when loading a save game.
Fixed the power field generator hit state not being updated properly when loading a save game.
Fixed the wrong direction on the power field generators - they are now rotated towards the closest “visible” genestealer.
Assault cannon rotation fixed so its shooting straight visually
Fixed an error that lead sometimes to game crash when moving towards door and using move+fire on it.
Fixed music issues in the main menu and briefing
Fixed broken door in mission 9 of Sin of Damnation campaign
Fixed several issues with strategic map not showing correctly
Fixed issue with buttons containing usernames not being cropped
Fixed bug where some of the options in the ingame options menu not saving correctly
Ils devaient la présenter à un salon du jeu le week-end end passé (ou celui d'avant) mais pas de news depuis sur leur page FB, quelqu'un a des infos svp?
Vidéo de gameplay de la nouvelle version du jeu dans une des missions bonus, avec l'animation accélérée pour les déplacements:
Annoncée pour la fin de l'année: 1ère extension “Fangs of Fenris” avec donc le chapitre des Space Wolves pour 3 missions.
Our focus lately has been a lot on the upcoming iOS release, and while we are still working on that - the next update is for PC again
There are still a few features we are working on, but we are putting finishing touches upon
- 2 new campaigns with each 5 missions
- localization of all text in the game for German, Italian, Spanish, French and Russian
- additional performance improvements as spill over from the iOS porting
- several rule alignments with the board game
- a complete overhaul of all achievement code
And if we get it done in time (else next update)
- an additional Genestealer skin pack
- full controller support for Steam Big Picture
Version 1.3 is live! Enjoy
The DLC went live and we are super happy to release this update. (NB: 4.99€ le DLC pour une campagne de 5 missions).
The biggest changes are really the addition of the 2 new campaigns (2 DLC différents), the localization, a complete pass on the achievement code and the reworked mission loader.
The 2 new campaigns are old classics from White Dwarf magazines, where we added a few missions to pump up the size to 5 missions. They add new mechanics like bulkheads and air ducts.
Sword of Halcyon is a little different, as its being played in a space ship that crashed into a Space Hulk during Warp travel and got infested. Its a time pressure campaign with turn limits.
Defilement of Honour has air ducts that only Genestealers can travel through. There are some really challenging missions there for you to beat. Originally it was a 3 mission campaign and we added 2 of our own into the campaign.
We hope you enjoy them as much as us!
Localization adds textual localization for French, Italian, German, Spanish and also Russian. A note to our Russian friends is that we had to stick to roman letters and English names for IP related terms, as there are no official translations.
We also took time to completely rehaul all achievement code. The coder who made the original ones has been flogged, and they should now work as intended.
When updating, people will notice a large size increase. This is due to us reworking the loading mechanism of levels that speeds up mission loading on low end devices (ehhhh iPads for example), but eats a lot more disk space.
*A lot* of code and art has been touched under the hood due to the upcoming iPad version, and that means that there most likely are some bugs we didnt catch. Go easy on us and help us by reporting these so we can get them fixed ASAP.
A quick heads up to all is also the "cloud sync". This feature will let you take a snapshot onto our servers with your current unlock status, log in on another device (PC or iPad) and download the unlock states. This feature requires you to register an account on our servers. It will _not_ transfer single player save games. It works with banner unlocks, banner configuration, campaign/mission unlocks and DLC purchases!!!!! So yes - you PC users will get DLC bought transferred to your iPads for free with this option.
Change log is below with some of the details.
Sword of Halcyon campaign added
Defilement of Honour campaign added + 2 home made missions to make it 5 missions
Localization of all text to French, Italian, Spanish, German and Russian
Intro 1 tutorial reworked
Improved loading times of missions, trading disk space for better loading time
Behemoth Genestealer skin pack added
Improved lighting on existing missions
Scrolling menu screens have been swapped out with paging instead
Audible countdown on Space Marine timer last 10 seconds
Added basic cross platform cloud support to sync game unlocks between installations
Online game type is set to always online as default
Re-sync achievements with Steam on startup
Fixed parry rule to also work when the attack is initiated by the space marine
Fixed the sustained fire rule during move+fire. Now the first stationary shot after move+fire counts on sustained bonus as it should.
Fixed the issues with placing blip to the lurk zone, when there is a space marine in 6-tiles distance.
Fixed bug on Alarm Call mission with terminators falling through the floor.
Fixed the bug during move + fire, leading the weapon going sometimes to completely wrong direction.
Fixed a bug with terminator sometimes ended up movement on the alive genestealer.
Fixed AI bugs caused blips not reveal when they can or genestealers not move
Fixed the various Achievements issues
Auto save is now performed only after end of turn
Fixed pause indicator on async unit actions not always updated
SoD Mission 1 - fixed not losing if using last flamer ammo flaming the last room
Fixed bug when selecting a unit from another squad by mouse or by TAB - the squad in the squad panel doesn't change
Tutorials where Z-fighting gui - now all gui is hidden during tutorial screens
Apres en version multi ca se joue comment tour par tour asynchrone, simultané ?
on peut jouer en asynchrone ou en live
on peut même jouer en hot seat
bon après 3 missions, c'est bien mais l'ergonomie est un peu pénible, certes je n'ai pas l'habitude mais il n'y a pas de validation des mouvements ce qui fait que parfois tu fais bouger alors que tu voulais faire défiler l'écran
autre truc hyper pénible, l'IA est super lente pour te redonner la main, elle reste 30/45 secondes sans rien faire du tout après avoir fait ses mouvements, ça me gonfle !!
EDIT je rajoute que je ne peux pas charger les sauvegardes, d'ailleurs j'ai cru que les sauvegardes ne fonctionnaient pas au début et là je vois que j'en ai fait pleins car je m'acharnais sur le bouton
par contre elles se suppriment très bien mais ne se chargent pas